BASED IN DUBAI,
UNITED ARAB EMIRATES
Available ALL AROUNd
worldwidE
UNITY MAGICIAN
+ GAME Developer


01
//Approach
Three Phases
//Approach
Three Phases
I'm IBRAHIM DONIA Based in DUBAI, UAE.
I employed responsive designskills to maintain consistency across all devices.
01
02
03



Discover and Analysis
Discover opportunities and refine strategies for decisions.



Design and Implement
Design and implement solutions to transform ideas.



Deliver and Monitor
Ensure efficient execution and performance tracking.



Discover and Analysis
Discover opportunities and refine strategies for decisions.



Design and Implement
Design and implement solutions to transform ideas.



Deliver and Monitor
Ensure efficient execution and performance tracking.



Discover and Analysis
Discover opportunities and refine strategies for decisions.



Design and Implement
Design and implement solutions to transform ideas.



Deliver and Monitor
Ensure efficient execution and performance tracking.
02
//Portfolio
2013 - 2025
//Portfolio
2013 - 2025
Latest
Portfolio
My creative spirit comes alive in the digital realm. With nimble fingers flying across the device.
03
//Who Am I
Since 2000
//Who Am I
Since 2000
More About
DONIA©
More About
DONIA©



I'M A VISIONARY GAME DEVELOPER AND DIGITAL CREATOR BASED IN THE UAE.
MY PASSION FOR IMMERSIVE WORLDS, ENGAGING MECHANICS, AND STRIKING VISUAL STORYTELLING DRIVES EVERY PROJECT I BUILD.
I'M AN INNOVATIVE DESIGNER AND DIGITAL ARTIST IN TOKYO. MY PASSION FOR MINIMALIST AESTHETICS, ELEGANT TYPOGRAPHY, AND INTUITIVE DESIGN SHINES THROUGH IN MY WORK.
I'M AN INNOVATIVE DESIGNER AND DIGITAL ARTIST IN TOKYO. MY PASSION FOR MINIMALIST AESTHETICS, ELEGANT TYPOGRAPHY, AND INTUITIVE DESIGN SHINES THROUGH IN MY WORK.
Using tools like Unity and Unreal Engine, I craft immersive experiences that blur the boundaries between the digital and the real. My methods may be unconventional, but my dedication to the craft is relentless.
I thrive on "unexpected solutions"—believing that with the right perspective, design isn’t just functional, it’s transformational. Whether it's a game, a metaverse space, or an entirely new dimension, I build to elevate how we connect, play, and imagine.
04
//Services
Fast Delivery
//Services
Fast Delivery
Pro
SKILLS
Discover what do I do
Briging ideas into real-life
Game Mechanics Programming
Designing, coding, and fine-tuning core gameplay systems.
Level Design & Worldbuilding
Creating Hyper-realistic immersive environments,pacing, spatial storytelling, and player flow.
Multiplayer & Networking
Implementing server-client architectures, sync, matchmaking, lag compensation, and bandwidth efficiency.Text and Video chatting.
Performance Optimization
Memory management, asset compression, framerate optimization, and platform-specific tuning (mobile, console, desktop, VR).
3D Asset Integration
Importing and optimizing models from Blender, managing shaders, lighting, and materials.
Game Mechanics Programming
Designing, coding, and fine-tuning core gameplay systems.
Level Design & Worldbuilding
Creating Hyper-realistic immersive environments,pacing, spatial storytelling, and player flow.
Multiplayer & Networking
Implementing server-client architectures, sync, matchmaking, lag compensation, and bandwidth efficiency.Text and Video chatting.
Performance Optimization
Memory management, asset compression, framerate optimization, and platform-specific tuning (mobile, console, desktop, VR).
3D Asset Integration
Importing and optimizing models from Blender, managing shaders, lighting, and materials.
Game Mechanics Programming
Designing, coding, and fine-tuning core gameplay systems.
Level Design & Worldbuilding
Creating Hyper-realistic immersive environments,pacing, spatial storytelling, and player flow.
Multiplayer & Networking
Implementing server-client architectures, sync, matchmaking, lag compensation, and bandwidth efficiency.Text and Video chatting.
Performance Optimization
Memory management, asset compression, framerate optimization, and platform-specific tuning (mobile, console, desktop, VR).
3D Asset Integration
Importing and optimizing models from Blender, managing shaders, lighting, and materials.
Game Mechanics Programming
Designing, coding, and fine-tuning core gameplay systems.
Level Design & Worldbuilding
Creating Hyper-realistic immersive environments,pacing, spatial storytelling, and player flow.
Multiplayer & Networking
Implementing server-client architectures, sync, matchmaking, lag compensation, and bandwidth efficiency.Text and Video chatting.
Performance Optimization
Memory management, asset compression, framerate optimization, and platform-specific tuning (mobile, console, desktop, VR).
3D Asset Integration
Importing and optimizing models from Blender, managing shaders, lighting, and materials.


05
//Voice Of Grey
Since 2000
//Voice Of Grey
Since 2000
A Dubai-based independent game developer, specializing in transforming creative ideas into immersive and engaging gaming experiences for businesses and individuals across the UAE and beyond.













06
//Stats
Fun Facts
//Stats
Fun Facts
Global Clients
Global Clients
Global Clients
years of experience
years of experience
years of experience
Success Rate
Success Rate
Success Rate
Success Rate
07
//Experience
2013 - Present
//Experience
2013 - Present
EXPERIENCE
INCOME ISLAND LLC
Senior UX Designer
2022 - Present
As the lead game developer behind Income Island, I specialize in crafting immersive and scalable experiences within the Metaverse. My role spans multiple disciplines, including Level Desig | Lighting & Atmosphere Programming optimizing core gameplay systems, UI/UX interactions, and logic across client and server sides. Networking & Multiplayer interoperability, performance, and future expansion of the Metaverse platform. features that empower digital ownership, creativity, and social connectivity within Income Island.
INCOME ISLAND LLC
Senior UX Designer
2022 - Present
As the lead game developer behind Income Island, I specialize in crafting immersive and scalable experiences within the Metaverse. My role spans multiple disciplines, including Level Desig | Lighting & Atmosphere Programming optimizing core gameplay systems, UI/UX interactions, and logic across client and server sides. Networking & Multiplayer interoperability, performance, and future expansion of the Metaverse platform. features that empower digital ownership, creativity, and social connectivity within Income Island.
INCOME ISLAND LLC
Senior UX Designer
2022 - Present
As the lead game developer behind Income Island, I specialize in crafting immersive and scalable experiences within the Metaverse. My role spans multiple disciplines, including Level Desig | Lighting & Atmosphere Programming optimizing core gameplay systems, UI/UX interactions, and logic across client and server sides. Networking & Multiplayer interoperability, performance, and future expansion of the Metaverse platform. features that empower digital ownership, creativity, and social connectivity within Income Island.
ARIA TECHNOLOGIES
Full-stack Web Developer
2010 - 2012
I was working on developing and designing an energy monitoring platform using react and next js. It was project contract so I worked only on three month.
ARIA TECHNOLOGIES
Full-stack Web Developer
2010 - 2012
I was working on developing and designing an energy monitoring platform using react and next js. It was project contract so I worked only on three month.
ARIA TECHNOLOGIES
Full-stack Web Developer
2010 - 2012
I was working on developing and designing an energy monitoring platform using react and next js. It was project contract so I worked only on three month.
IMPAKT
TEST AUTOMATION & FRONT END GAME DEVELOPER
2013 – 2022
Fitness and well-being with personalized coaching and innovative wellness solutions. using computer visoin rewarding users for loging in and trainging there daily workouts. it is MoviFi App
IMPAKT
TEST AUTOMATION & FRONT END GAME DEVELOPER
2013 – 2022
Fitness and well-being with personalized coaching and innovative wellness solutions. using computer visoin rewarding users for loging in and trainging there daily workouts. it is MoviFi App
IMPAKT
TEST AUTOMATION & FRONT END GAME DEVELOPER
2013 – 2022
Fitness and well-being with personalized coaching and innovative wellness solutions. using computer visoin rewarding users for loging in and trainging there daily workouts. it is MoviFi App
ATLAS WEB SOLUTIONS
Software Engineer
2012 – 2013
Vidtoon is a video edting software that developed entierly on unity using c#.it provides everything you need to create a video inside of the sofrtware you dont need to outside to get your resources. you can serarch your gifs videos images icons avatars and much more inside of vidtoon it self. Vidtoon 3 an entire renewiment of UI proivedes a sleek modern minimialsitc light and dark mode user interface. it also has AI integerations it provide ai tool like text ot vidoe image to video integeration of chatgpt bot inside of vidtoon. text to spoke person. it have integeartion of famous cuftting edge ai tools like runway open ai sora and much more.
ATLAS WEB SOLUTIONS
Software Engineer
2012 – 2013
Vidtoon is a video edting software that developed entierly on unity using c#.it provides everything you need to create a video inside of the sofrtware you dont need to outside to get your resources. you can serarch your gifs videos images icons avatars and much more inside of vidtoon it self. Vidtoon 3 an entire renewiment of UI proivedes a sleek modern minimialsitc light and dark mode user interface. it also has AI integerations it provide ai tool like text ot vidoe image to video integeration of chatgpt bot inside of vidtoon. text to spoke person. it have integeartion of famous cuftting edge ai tools like runway open ai sora and much more.
ATLAS WEB SOLUTIONS
Software Engineer
2012 – 2013
Vidtoon is a video edting software that developed entierly on unity using c#.it provides everything you need to create a video inside of the sofrtware you dont need to outside to get your resources. you can serarch your gifs videos images icons avatars and much more inside of vidtoon it self. Vidtoon 3 an entire renewiment of UI proivedes a sleek modern minimialsitc light and dark mode user interface. it also has AI integerations it provide ai tool like text ot vidoe image to video integeration of chatgpt bot inside of vidtoon. text to spoke person. it have integeartion of famous cuftting edge ai tools like runway open ai sora and much more.
DRAGON EXPRESS GAMES
GAME DEVELOPER
2012 – 2013
Worked as main dev for an upcoming following the battle royale trend called « Roboformers Battle Royale» targeting android devices, programmed the mechainces and networking, developed AI bot system and designed the user interface worked on IAP and custom persnoalizatoin system plus in game shop the game was type a three in one type of game where players can trasfnorm into vehicles and battlehsips.
DRAGON EXPRESS GAMES
GAME DEVELOPER
2012 – 2013
Worked as main dev for an upcoming following the battle royale trend called « Roboformers Battle Royale» targeting android devices, programmed the mechainces and networking, developed AI bot system and designed the user interface worked on IAP and custom persnoalizatoin system plus in game shop the game was type a three in one type of game where players can trasfnorm into vehicles and battlehsips.
DRAGON EXPRESS GAMES
GAME DEVELOPER
2012 – 2013
Worked as main dev for an upcoming following the battle royale trend called « Roboformers Battle Royale» targeting android devices, programmed the mechainces and networking, developed AI bot system and designed the user interface worked on IAP and custom persnoalizatoin system plus in game shop the game was type a three in one type of game where players can trasfnorm into vehicles and battlehsips.


010
//Title
Sub Title
//Title
Sub Title
Stack & Tools
UNITY & Unreal Engine
Web design platform
95%
I've been using Unity for several years. While I spent some time working with Unreal Engine, I ultimately returned to Unity because of its versatility—especially when it comes to cross-platform development, mobile games, WebGL projects, and even non-game applications. Unity has consistently proven to be more flexible for lightweight and experimental builds, while Unreal shines in high-end, AAA console and PC development. For my creative goals, Unity offers the ideal balance between performance, scalability, and platform reach.
UNITY & Unreal Engine
Web design platform
95%
I've been using Unity for several years. While I spent some time working with Unreal Engine, I ultimately returned to Unity because of its versatility—especially when it comes to cross-platform development, mobile games, WebGL projects, and even non-game applications. Unity has consistently proven to be more flexible for lightweight and experimental builds, while Unreal shines in high-end, AAA console and PC development. For my creative goals, Unity offers the ideal balance between performance, scalability, and platform reach.
UNITY & Unreal Engine
Web design platform
95%
I've been using Unity for several years. While I spent some time working with Unreal Engine, I ultimately returned to Unity because of its versatility—especially when it comes to cross-platform development, mobile games, WebGL projects, and even non-game applications. Unity has consistently proven to be more flexible for lightweight and experimental builds, while Unreal shines in high-end, AAA console and PC development. For my creative goals, Unity offers the ideal balance between performance, scalability, and platform reach.
BLENDER
Design Tool
98%
I've become highly proficient in Blender, using it to design 3D characters, architectural environments, and to edit or optimize existing models. It’s my go-to tool for both creative modeling and technical workflows. Along the way, I’ve also worked with SketchUp, Substance Painter, ZBrush, and 3ds Max—but Blender remains my preferred platform for its flexibility, speed, and powerful toolset.
BLENDER
Design Tool
98%
I've become highly proficient in Blender, using it to design 3D characters, architectural environments, and to edit or optimize existing models. It’s my go-to tool for both creative modeling and technical workflows. Along the way, I’ve also worked with SketchUp, Substance Painter, ZBrush, and 3ds Max—but Blender remains my preferred platform for its flexibility, speed, and powerful toolset.
BLENDER
Design Tool
98%
I've become highly proficient in Blender, using it to design 3D characters, architectural environments, and to edit or optimize existing models. It’s my go-to tool for both creative modeling and technical workflows. Along the way, I’ve also worked with SketchUp, Substance Painter, ZBrush, and 3ds Max—but Blender remains my preferred platform for its flexibility, speed, and powerful toolset.
PROGRAMMING LANGUAGES
front end development
92%
C# and C++ for game development. I use JavaScript, often abbreviated as JS, is a programming language and technology alongside HTML and CSS. next js and react for web development.
PROGRAMMING LANGUAGES
front end development
92%
C# and C++ for game development. I use JavaScript, often abbreviated as JS, is a programming language and technology alongside HTML and CSS. next js and react for web development.
PROGRAMMING LANGUAGES
front end development
92%
C# and C++ for game development. I use JavaScript, often abbreviated as JS, is a programming language and technology alongside HTML and CSS. next js and react for web development.
ADOBE STACK
front end development
92%
I started my creative journey as a graphic designer, so I'm well-versed in tools like Photoshop, Illustrator, and have some experience with After Effects. That background has been incredibly useful in game development—especially when it comes to editing textures, creating UI elements, and optimizing assets. It’s given me a strong visual eye and the ability to work independently without relying on external artists for every detail, which has sped up my level design and worldbuilding workflows significantly.
ADOBE STACK
front end development
92%
I started my creative journey as a graphic designer, so I'm well-versed in tools like Photoshop, Illustrator, and have some experience with After Effects. That background has been incredibly useful in game development—especially when it comes to editing textures, creating UI elements, and optimizing assets. It’s given me a strong visual eye and the ability to work independently without relying on external artists for every detail, which has sped up my level design and worldbuilding workflows significantly.
ADOBE STACK
front end development
92%
I started my creative journey as a graphic designer, so I'm well-versed in tools like Photoshop, Illustrator, and have some experience with After Effects. That background has been incredibly useful in game development—especially when it comes to editing textures, creating UI elements, and optimizing assets. It’s given me a strong visual eye and the ability to work independently without relying on external artists for every detail, which has sped up my level design and worldbuilding workflows significantly.
Apple
Macbook Pro
M4
Apple Inc. is an American multinational tech company headquartered in California, in Silicon Valley.
Apple
Macbook Pro
M4
Apple Inc. is an American multinational tech company headquartered in California, in Silicon Valley.
Apple
Macbook Pro
M4
Apple Inc. is an American multinational tech company headquartered in California, in Silicon Valley.
011
//Testimonial
Voices
Reviews by
CLIENTS ON UPWORK
HAKEEM
CTF, Impakt
"Ibrahim and I have worked a long time and I cannot recommend him enough. He goes above and beyond in adding value to the project."
Ellie sattler
CEO, IMPAKT
"Highly recommended, Ibrahim has very good skill set. Also, has good communication skill. He gives full attention to the project he is working with, also do more advancements if needed, besides the given objectives. I enjoyed working with Ibrahim and likely have additional jobs for him in future."
Kate Mccalilster
CEO, DRAGON EXPRESS GAMES
"Ibrahim is a pleasure to work with and always delivers above and beyond."
Lee Greenfield
Home Advisor, Apple
I would defiantly work with him again 5 out of 5 he earned it he is great and patient great job
Abdelmalik
Home Advisor, Apple
my 2nd hire , that guy know their job make unity made the magic thanks again
Anne Weying
Cloud Sales Executive, AMD
"Excellent skill and good deliverable."
Eddie Brock
Design Manager, HBO
"Great worker, works easily under his own initiave, has lots of great ideas to bring to the table. Amazing communication. Very happy."
John Fitzgerald
Division Manager, Airbus
"He's a good engineer, an active problem solver and had many new ideas to contribute to the project."
Wilson
Home Advisor, Apple
He is a good game developer i have worked with and i will definitely work with him again
Rick O'connell
Programmer, Microsoft
"Did a great job, very knowledge and skilled game developer"
Anne Weying
Cloud Sales Executive
"He is a great engineer and did a great job completing the features we needed."
Kate Mccalilster
Home Advisor, Apple
"Great developer! Lovely experience working with Ibrahim!»
Mustafa Ajmour
Home Advisor, Apple
Thank you so much...... For sure Ibrahim is one of the most unity talents to work with all 10/10
Abdelmalik
Home Advisor, Apple
my 2nd hire , that guy know their job make unity made the magic thanks again
//Testimonial
Voices
Reviews by
CLIENTS ON UPWORK
Anne Weying
Cloud Sales Executive
"He is a great engineer and did a great job completing the features we needed."
Rick O'connell
Programmer, Microsoft
"Did a great job, very knowledge and skilled game developer"
Kate Mccalilster
Home Advisor, Apple
"Great developer! Lovely experience working with Ibrahim!»
Anne Weying
Cloud Sales Executive
"He is a great engineer and did a great job completing the features we needed."
Rick O'connell
Programmer, Microsoft
"Did a great job, very knowledge and skilled game developer"
Kate Mccalilster
Home Advisor, Apple
"Great developer! Lovely experience working with Ibrahim!»
Anne Weying
Cloud Sales Executive
"He is a great engineer and did a great job completing the features we needed."
Rick O'connell
Programmer, Microsoft
"Did a great job, very knowledge and skilled game developer"
Kate Mccalilster
Home Advisor, Apple
"Great developer! Lovely experience working with Ibrahim!»
Anne Weying
Cloud Sales Executive
"He is a great engineer and did a great job completing the features we needed."
Rick O'connell
Programmer, Microsoft
"Did a great job, very knowledge and skilled game developer"
Kate Mccalilster
Home Advisor, Apple
"Great developer! Lovely experience working with Ibrahim!»
Anne Weying
Cloud Sales Executive
"He is a great engineer and did a great job completing the features we needed."
Kate Mccalilster
Home Advisor, Apple
"Great developer! Lovely experience working with Ibrahim!»
Mustafa Ajmour
Home Advisor, Apple
Thank you so much...... For sure Ibrahim is one of the most unity talents to work with all 10/10
Abdelmalik
Home Advisor, Apple
my 2nd hire , that guy know their job make unity made the magic thanks again
012
//FAQ
Concerns
Frequently
Asked Questions
01
What services do you offer?
02
Do you work with individuals or only studios?
03
Can you help refine my game idea or concept?
04
How long does it take to build a game?
05
Do you work remotely or on-site?
012
//FAQ
Concerns
Frequently
Asked Questions
01
What services do you offer?
02
Do you work with individuals or only studios?
03
Can you help refine my game idea or concept?
04
How long does it take to build a game?
05
Do you work remotely or on-site?
//FAQ
Concerns
Frequently
Asked Question
What services do you offer?
Do you work with individuals or only studios?
Can you help refine my game idea or concept?
How long does it take to build a game?
Do you work remotely or on-site?
012
//FAQ
Concerns
Frequently
Asked Questions
01
What services do you offer?
02
Do you work with individuals or only studios?
03
Can you help refine my game idea or concept?
04
How long does it take to build a game?
05
Do you work remotely or on-site?
Let'S WORK
TOGETHER
BASED IN UAE,
DUBAI

GAME DEVELOPER
+ Aura FARMER
Based in the UAE, I’m a game developer passionate about building fun, addictive, and high-quality games that meet and exceed industry standards.
I focus on creating immersive experiences with intuitive controls, polished visuals, and engaging mechanics that keep players coming back. my goal is to craft games that are not just playable — but unforgettable.
Let'S WORK
TOGETHER
BASED IN UAE,
DUBAI

GAME DEVELOPER
+ Aura FARMER
Based in the UAE, I’m a game developer passionate about building fun, addictive, and high-quality games that meet and exceed industry standards.
I focus on creating immersive experiences with intuitive controls, polished visuals, and engaging mechanics that keep players coming back. my goal is to craft games that are not just playable — but unforgettable.
Let'S WORK
TOGETHER

BASED IN USA, I AM AN INNOVATIVE DESIGNER AND DIGITAL ARTIST. MY PASSION FOR MINIMALIST AESTHETICS, ELEGANT TYPOGRAPHY, AND INTUITIVE DESIGN IS EVIDENT IN MY WORK.
Let'S WORK
TOGETHER
BASED IN UAE,
DUBAI

GAME DEVELOPER
+ Aura FARMER