DONIA

DONIA

DONIA

DONIA

BASED IN DUBAI,

UNITED ARAB EMIRATES

Available ALL AROUNd
worldwidE

UNITY MAGICIAN

+ GAME Developer

Man
Man

01

//Approach

Three Phases

//Approach

Three Phases

I'm IBRAHIM DONIA Based in DUBAI, UAE.

I employed responsive designskills to maintain consistency across all devices.

01
02
03
Discover and Analysis

Discover opportunities and refine strategies for decisions.

Design and Implement

Design and implement solutions to transform ideas.

Deliver and Monitor

Ensure efficient execution and performance tracking.

Discover and Analysis

Discover opportunities and refine strategies for decisions.

Design and Implement

Design and implement solutions to transform ideas.

Deliver and Monitor

Ensure efficient execution and performance tracking.

Discover and Analysis

Discover opportunities and refine strategies for decisions.

Design and Implement

Design and implement solutions to transform ideas.

Deliver and Monitor

Ensure efficient execution and performance tracking.

02

//Portfolio

2013 - 2025

//Portfolio

2013 - 2025

Latest

Portfolio

My creative spirit comes alive in the digital realm. With nimble fingers flying across the device.

03

//Who Am I

Since 2000

//Who Am I

Since 2000

More About

DONIA©

More About

DONIA©

Woman
Woman
Woman
I'M A VISIONARY GAME DEVELOPER AND DIGITAL CREATOR BASED IN THE UAE.

MY PASSION FOR IMMERSIVE WORLDS, ENGAGING MECHANICS, AND STRIKING VISUAL STORYTELLING DRIVES EVERY PROJECT I BUILD.
I'M AN INNOVATIVE DESIGNER AND DIGITAL ARTIST IN TOKYO. MY PASSION FOR MINIMALIST AESTHETICS, ELEGANT TYPOGRAPHY, AND INTUITIVE DESIGN SHINES THROUGH IN MY WORK.
I'M AN INNOVATIVE DESIGNER AND DIGITAL ARTIST IN TOKYO. MY PASSION FOR MINIMALIST AESTHETICS, ELEGANT TYPOGRAPHY, AND INTUITIVE DESIGN SHINES THROUGH IN MY WORK.

Using tools like Unity and Unreal Engine, I craft immersive experiences that blur the boundaries between the digital and the real. My methods may be unconventional, but my dedication to the craft is relentless.

I thrive on "unexpected solutions"—believing that with the right perspective, design isn’t just functional, it’s transformational. Whether it's a game, a metaverse space, or an entirely new dimension, I build to elevate how we connect, play, and imagine.

04

//Services

Fast Delivery

//Services

Fast Delivery

Pro

SKILLS

Discover what do I do
Briging ideas into real-life

Game Mechanics Programming

Designing, coding, and fine-tuning core gameplay systems.

Level Design & Worldbuilding

Creating Hyper-realistic immersive environments,pacing, spatial storytelling, and player flow.

Multiplayer & Networking

Implementing server-client architectures, sync, matchmaking, lag compensation, and bandwidth efficiency.Text and Video chatting.

Performance Optimization

Memory management, asset compression, framerate optimization, and platform-specific tuning (mobile, console, desktop, VR).

3D Asset Integration

Importing and optimizing models from Blender, managing shaders, lighting, and materials.

Game Mechanics Programming

Designing, coding, and fine-tuning core gameplay systems.

Level Design & Worldbuilding

Creating Hyper-realistic immersive environments,pacing, spatial storytelling, and player flow.

Multiplayer & Networking

Implementing server-client architectures, sync, matchmaking, lag compensation, and bandwidth efficiency.Text and Video chatting.

Performance Optimization

Memory management, asset compression, framerate optimization, and platform-specific tuning (mobile, console, desktop, VR).

3D Asset Integration

Importing and optimizing models from Blender, managing shaders, lighting, and materials.

Game Mechanics Programming

Designing, coding, and fine-tuning core gameplay systems.

Level Design & Worldbuilding

Creating Hyper-realistic immersive environments,pacing, spatial storytelling, and player flow.

Multiplayer & Networking

Implementing server-client architectures, sync, matchmaking, lag compensation, and bandwidth efficiency.Text and Video chatting.

Performance Optimization

Memory management, asset compression, framerate optimization, and platform-specific tuning (mobile, console, desktop, VR).

3D Asset Integration

Importing and optimizing models from Blender, managing shaders, lighting, and materials.

Game Mechanics Programming

Designing, coding, and fine-tuning core gameplay systems.

Level Design & Worldbuilding

Creating Hyper-realistic immersive environments,pacing, spatial storytelling, and player flow.

Multiplayer & Networking

Implementing server-client architectures, sync, matchmaking, lag compensation, and bandwidth efficiency.Text and Video chatting.

Performance Optimization

Memory management, asset compression, framerate optimization, and platform-specific tuning (mobile, console, desktop, VR).

3D Asset Integration

Importing and optimizing models from Blender, managing shaders, lighting, and materials.

Man
Man

05

//Voice Of Grey

Since 2000

//Voice Of Grey

Since 2000

A Dubai-based independent game developer, specializing in transforming creative ideas into immersive and engaging gaming experiences for businesses and individuals across the UAE and beyond.


Dram
Dram
Women
Women
Portrait
Women On Neon Background
Women On Neon Background
Women On Neon Background
Women Motion Blur
Women Motion Blur
Man Laughing
Man Laughing

06

//Stats

Fun Facts

//Stats

Fun Facts

0+

Global Clients

0+

Global Clients

0+

Global Clients

0+

years of experience

0+

years of experience

0+

years of experience

0%

Success Rate

0%

Success Rate

0%

Success Rate

0%

Success Rate

07

//Experience

2013 - Present

//Experience

2013 - Present

EXPERIENCE

INCOME ISLAND LLC

Senior UX Designer

2022 - Present

As the lead game developer behind Income Island, I specialize in crafting immersive and scalable experiences within the Metaverse. My role spans multiple disciplines, including Level Desig | Lighting & Atmosphere Programming optimizing core gameplay systems, UI/UX interactions, and logic across client and server sides. Networking & Multiplayer interoperability, performance, and future expansion of the Metaverse platform. features that empower digital ownership, creativity, and social connectivity within Income Island.

INCOME ISLAND LLC

Senior UX Designer

2022 - Present

As the lead game developer behind Income Island, I specialize in crafting immersive and scalable experiences within the Metaverse. My role spans multiple disciplines, including Level Desig | Lighting & Atmosphere Programming optimizing core gameplay systems, UI/UX interactions, and logic across client and server sides. Networking & Multiplayer interoperability, performance, and future expansion of the Metaverse platform. features that empower digital ownership, creativity, and social connectivity within Income Island.

INCOME ISLAND LLC

Senior UX Designer

2022 - Present

As the lead game developer behind Income Island, I specialize in crafting immersive and scalable experiences within the Metaverse. My role spans multiple disciplines, including Level Desig | Lighting & Atmosphere Programming optimizing core gameplay systems, UI/UX interactions, and logic across client and server sides. Networking & Multiplayer interoperability, performance, and future expansion of the Metaverse platform. features that empower digital ownership, creativity, and social connectivity within Income Island.

ARIA TECHNOLOGIES

Full-stack Web Developer

2010 - 2012

I was working on developing and designing an energy monitoring platform using react and next js. It was project contract so I worked only on three month. 

ARIA TECHNOLOGIES

Full-stack Web Developer

2010 - 2012

I was working on developing and designing an energy monitoring platform using react and next js. It was project contract so I worked only on three month. 

ARIA TECHNOLOGIES

Full-stack Web Developer

2010 - 2012

I was working on developing and designing an energy monitoring platform using react and next js. It was project contract so I worked only on three month. 

IMPAKT

TEST AUTOMATION & FRONT END GAME DEVELOPER

2013 – 2022

Fitness and well-being with personalized coaching and innovative wellness solutions. using computer visoin rewarding users for loging in and trainging there daily workouts. it is MoviFi App

IMPAKT

TEST AUTOMATION & FRONT END GAME DEVELOPER

2013 – 2022

Fitness and well-being with personalized coaching and innovative wellness solutions. using computer visoin rewarding users for loging in and trainging there daily workouts. it is MoviFi App

IMPAKT

TEST AUTOMATION & FRONT END GAME DEVELOPER

2013 – 2022

Fitness and well-being with personalized coaching and innovative wellness solutions. using computer visoin rewarding users for loging in and trainging there daily workouts. it is MoviFi App

ATLAS WEB SOLUTIONS

Software Engineer

2012 – 2013

Vidtoon is a video edting software that developed entierly on unity using c#.it provides everything you need to create a video inside of the sofrtware you dont need to outside to get your resources. you can serarch your gifs videos images icons avatars and much more inside of vidtoon it self. Vidtoon 3 an entire renewiment of UI proivedes a sleek modern minimialsitc light and dark mode user interface. it also has AI integerations it provide ai tool like text ot vidoe image to video integeration of chatgpt bot inside of vidtoon. text to spoke person. it have integeartion of famous cuftting edge ai tools like runway open ai sora and much more. 

ATLAS WEB SOLUTIONS

Software Engineer

2012 – 2013

Vidtoon is a video edting software that developed entierly on unity using c#.it provides everything you need to create a video inside of the sofrtware you dont need to outside to get your resources. you can serarch your gifs videos images icons avatars and much more inside of vidtoon it self. Vidtoon 3 an entire renewiment of UI proivedes a sleek modern minimialsitc light and dark mode user interface. it also has AI integerations it provide ai tool like text ot vidoe image to video integeration of chatgpt bot inside of vidtoon. text to spoke person. it have integeartion of famous cuftting edge ai tools like runway open ai sora and much more. 

ATLAS WEB SOLUTIONS

Software Engineer

2012 – 2013

Vidtoon is a video edting software that developed entierly on unity using c#.it provides everything you need to create a video inside of the sofrtware you dont need to outside to get your resources. you can serarch your gifs videos images icons avatars and much more inside of vidtoon it self. Vidtoon 3 an entire renewiment of UI proivedes a sleek modern minimialsitc light and dark mode user interface. it also has AI integerations it provide ai tool like text ot vidoe image to video integeration of chatgpt bot inside of vidtoon. text to spoke person. it have integeartion of famous cuftting edge ai tools like runway open ai sora and much more. 

DRAGON EXPRESS GAMES

GAME DEVELOPER

2012 – 2013

Worked as main dev for an upcoming following the battle royale trend called « Roboformers Battle Royale» targeting android devices, programmed the mechainces and networking, developed AI bot system and designed the user interface worked on IAP and custom persnoalizatoin system plus in game shop the game was type a three in one type of game where players can trasfnorm into vehicles and battlehsips. 

DRAGON EXPRESS GAMES

GAME DEVELOPER

2012 – 2013

Worked as main dev for an upcoming following the battle royale trend called « Roboformers Battle Royale» targeting android devices, programmed the mechainces and networking, developed AI bot system and designed the user interface worked on IAP and custom persnoalizatoin system plus in game shop the game was type a three in one type of game where players can trasfnorm into vehicles and battlehsips. 

DRAGON EXPRESS GAMES

GAME DEVELOPER

2012 – 2013

Worked as main dev for an upcoming following the battle royale trend called « Roboformers Battle Royale» targeting android devices, programmed the mechainces and networking, developed AI bot system and designed the user interface worked on IAP and custom persnoalizatoin system plus in game shop the game was type a three in one type of game where players can trasfnorm into vehicles and battlehsips. 

  • Woman Wearing Glass
  • Car On Highway
  • Women In Snow
  • Motorcycle
Man
Man

010

//Title

Sub Title

//Title

Sub Title

Stack & Tools

UNITY & Unreal Engine

Web design platform

95%

I've been using Unity for several years. While I spent some time working with Unreal Engine, I ultimately returned to Unity because of its versatility—especially when it comes to cross-platform development, mobile games, WebGL projects, and even non-game applications. Unity has consistently proven to be more flexible for lightweight and experimental builds, while Unreal shines in high-end, AAA console and PC development. For my creative goals, Unity offers the ideal balance between performance, scalability, and platform reach.

UNITY & Unreal Engine

Web design platform

95%

I've been using Unity for several years. While I spent some time working with Unreal Engine, I ultimately returned to Unity because of its versatility—especially when it comes to cross-platform development, mobile games, WebGL projects, and even non-game applications. Unity has consistently proven to be more flexible for lightweight and experimental builds, while Unreal shines in high-end, AAA console and PC development. For my creative goals, Unity offers the ideal balance between performance, scalability, and platform reach.

UNITY & Unreal Engine

Web design platform

95%

I've been using Unity for several years. While I spent some time working with Unreal Engine, I ultimately returned to Unity because of its versatility—especially when it comes to cross-platform development, mobile games, WebGL projects, and even non-game applications. Unity has consistently proven to be more flexible for lightweight and experimental builds, while Unreal shines in high-end, AAA console and PC development. For my creative goals, Unity offers the ideal balance between performance, scalability, and platform reach.

BLENDER

Design Tool

98%

I've become highly proficient in Blender, using it to design 3D characters, architectural environments, and to edit or optimize existing models. It’s my go-to tool for both creative modeling and technical workflows. Along the way, I’ve also worked with SketchUp, Substance Painter, ZBrush, and 3ds Max—but Blender remains my preferred platform for its flexibility, speed, and powerful toolset.

BLENDER

Design Tool

98%

I've become highly proficient in Blender, using it to design 3D characters, architectural environments, and to edit or optimize existing models. It’s my go-to tool for both creative modeling and technical workflows. Along the way, I’ve also worked with SketchUp, Substance Painter, ZBrush, and 3ds Max—but Blender remains my preferred platform for its flexibility, speed, and powerful toolset.

BLENDER

Design Tool

98%

I've become highly proficient in Blender, using it to design 3D characters, architectural environments, and to edit or optimize existing models. It’s my go-to tool for both creative modeling and technical workflows. Along the way, I’ve also worked with SketchUp, Substance Painter, ZBrush, and 3ds Max—but Blender remains my preferred platform for its flexibility, speed, and powerful toolset.

PROGRAMMING LANGUAGES

front end development

92%

C# and C++ for game development. I use JavaScript, often abbreviated as JS, is a programming language and technology alongside HTML and CSS. next js and react for web development.

PROGRAMMING LANGUAGES

front end development

92%

C# and C++ for game development. I use JavaScript, often abbreviated as JS, is a programming language and technology alongside HTML and CSS. next js and react for web development.

PROGRAMMING LANGUAGES

front end development

92%

C# and C++ for game development. I use JavaScript, often abbreviated as JS, is a programming language and technology alongside HTML and CSS. next js and react for web development.

ADOBE STACK

front end development

92%

I started my creative journey as a graphic designer, so I'm well-versed in tools like Photoshop, Illustrator, and have some experience with After Effects. That background has been incredibly useful in game development—especially when it comes to editing textures, creating UI elements, and optimizing assets. It’s given me a strong visual eye and the ability to work independently without relying on external artists for every detail, which has sped up my level design and worldbuilding workflows significantly.

ADOBE STACK

front end development

92%

I started my creative journey as a graphic designer, so I'm well-versed in tools like Photoshop, Illustrator, and have some experience with After Effects. That background has been incredibly useful in game development—especially when it comes to editing textures, creating UI elements, and optimizing assets. It’s given me a strong visual eye and the ability to work independently without relying on external artists for every detail, which has sped up my level design and worldbuilding workflows significantly.

ADOBE STACK

front end development

92%

I started my creative journey as a graphic designer, so I'm well-versed in tools like Photoshop, Illustrator, and have some experience with After Effects. That background has been incredibly useful in game development—especially when it comes to editing textures, creating UI elements, and optimizing assets. It’s given me a strong visual eye and the ability to work independently without relying on external artists for every detail, which has sped up my level design and worldbuilding workflows significantly.

Apple

Macbook Pro

M4

Apple Inc. is an American multinational tech company headquartered in California, in Silicon Valley.

Apple

Macbook Pro

M4

Apple Inc. is an American multinational tech company headquartered in California, in Silicon Valley.

Apple

Macbook Pro

M4

Apple Inc. is an American multinational tech company headquartered in California, in Silicon Valley.

011

//Testimonial

Voices

Reviews by

CLIENTS ON UPWORK

  • Man
    HAKEEM

    CTF, Impakt

    "Ibrahim and I have worked a long time and I cannot recommend him enough. He goes above and beyond in adding value to the project."
  • Woman
    Ellie sattler

    CEO, IMPAKT

    "Highly recommended, Ibrahim has very good skill set. Also, has good communication skill. He gives full attention to the project he is working with, also do more advancements if needed, besides the given objectives. I enjoyed working with Ibrahim and likely have additional jobs for him in future."
  • Woman
    Kate Mccalilster

    CEO, DRAGON EXPRESS GAMES

    "Ibrahim is a pleasure to work with and always delivers above and beyond."
  • Woman
    Lee Greenfield

    Home Advisor, Apple

    I would defiantly work with him again 5 out of 5 he earned it he is great and patient great job
  • Woman
    Abdelmalik

    Home Advisor, Apple

    my 2nd hire , that guy know their job make unity made the magic thanks again
  • Woman
    Anne Weying

    Cloud Sales Executive, AMD

    "Excellent skill and good deliverable."
  • Man
    Eddie Brock

    Design Manager, HBO

    "Great worker, works easily under his own initiave, has lots of great ideas to bring to the table. Amazing communication. Very happy."
  • Man
    John Fitzgerald

    Division Manager, Airbus

    "He's a good engineer, an active problem solver and had many new ideas to contribute to the project."
  • Wilson

    Home Advisor, Apple

    He is a good game developer i have worked with and i will definitely work with him again
  • Man
    Rick O'connell

    Programmer, Microsoft

    "Did a great job, very knowledge and skilled game developer"
  • Woman
    Anne Weying

    Cloud Sales Executive

    "He is a great engineer and did a great job completing the features we needed."
  • Kate Mccalilster

    Home Advisor, Apple

    "Great developer! Lovely experience working with Ibrahim!»
  • Woman
    Mustafa Ajmour

    Home Advisor, Apple

    Thank you so much...... For sure Ibrahim is one of the most unity talents to work with all 10/10
  • Woman
    Abdelmalik

    Home Advisor, Apple

    my 2nd hire , that guy know their job make unity made the magic thanks again

//Testimonial

Voices

Reviews by

CLIENTS ON UPWORK

  • Woman
    Anne Weying

    Cloud Sales Executive

    "He is a great engineer and did a great job completing the features we needed."
  • Kate Mccalilster

    Home Advisor, Apple

    "Great developer! Lovely experience working with Ibrahim!»
  • Woman
    Mustafa Ajmour

    Home Advisor, Apple

    Thank you so much...... For sure Ibrahim is one of the most unity talents to work with all 10/10
  • Woman
    Abdelmalik

    Home Advisor, Apple

    my 2nd hire , that guy know their job make unity made the magic thanks again

012

//FAQ

Concerns

Frequently

Asked Questions

01

What services do you offer?

02

Do you work with individuals or only studios?

03

Can you help refine my game idea or concept?

04

How long does it take to build a game?

05

Do you work remotely or on-site?

012

//FAQ

Concerns

Frequently

Asked Questions

01

What services do you offer?

02

Do you work with individuals or only studios?

03

Can you help refine my game idea or concept?

04

How long does it take to build a game?

05

Do you work remotely or on-site?

//FAQ

Concerns

Frequently

Asked Question

What services do you offer?
Do you work with individuals or only studios?
Can you help refine my game idea or concept?
How long does it take to build a game?
Do you work remotely or on-site?

012

//FAQ

Concerns

Frequently

Asked Questions

01

What services do you offer?

02

Do you work with individuals or only studios?

03

Can you help refine my game idea or concept?

04

How long does it take to build a game?

05

Do you work remotely or on-site?

Let'S WORK

TOGETHER

BASED IN UAE,

DUBAI

GAME DEVELOPER
+ Aura FARMER

Based in the UAE, I’m a game developer passionate about building fun, addictive, and high-quality games that meet and exceed industry standards.
I focus on creating immersive experiences with intuitive controls, polished visuals, and engaging mechanics that keep players coming back. my goal is to craft games that are not just playable — but unforgettable.

Let'S WORK

TOGETHER

BASED IN UAE,

DUBAI

GAME DEVELOPER
+ Aura FARMER

Based in the UAE, I’m a game developer passionate about building fun, addictive, and high-quality games that meet and exceed industry standards.
I focus on creating immersive experiences with intuitive controls, polished visuals, and engaging mechanics that keep players coming back. my goal is to craft games that are not just playable — but unforgettable.

Let'S WORK

TOGETHER

BASED IN USA, I AM AN INNOVATIVE DESIGNER AND DIGITAL ARTIST. MY PASSION FOR MINIMALIST AESTHETICS, ELEGANT TYPOGRAPHY, AND INTUITIVE DESIGN IS EVIDENT IN MY WORK.

Let'S WORK

TOGETHER

BASED IN UAE,

DUBAI

GAME DEVELOPER
+ Aura FARMER

BASED IN USA, I AM AN INNOVATIVE DESIGNER AND DIGITAL ARTIST. MY PASSION FOR MINIMALIST AESTHETICS, ELEGANT TYPOGRAPHY, AND INTUITIVE DESIGN IS EVIDENT IN MY WORK.